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- NEW VEGAS INTERIOR LIGHTING OVERHAUL GENERATOR
- NEW VEGAS INTERIOR LIGHTING OVERHAUL MOD
- NEW VEGAS INTERIOR LIGHTING OVERHAUL UPDATE
- NEW VEGAS INTERIOR LIGHTING OVERHAUL WINDOWS
Removed XCWT - Water being incorrectly added in some cells. Removed incorrectly set Acoustic Space and Music Types. Added light refraction to many areas with water.
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Removed Water Height being set to REALLY large numbers. GSAHBasement check for injected records. Check for missing image space: UGWeapFacilityB, NiptonSewer, EmergencyRailyardStation, FiretoothCaverns, UGRApartment03, SummerSpringsHotelRm2, PitStopBombShelter Fixed FORMID mismatch: VCrTier2AntSoldierMed "Giant Soldier Ant" being incorrectly overridden Remove the exterior doors from these two interiors: FNVIntESRailStation, FNVIntNiponRestStop To make "NVInteriors_ComboEdition_AWOP.esm" compatible with AWOP: to use the newly created "NVInteriors_ComboEdition_AWOP.esm"
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NEW VEGAS INTERIOR LIGHTING OVERHAUL UPDATE
Update master file records for "ILO - NVInteriors Project - AWOP.esp" in Wrye Bash (recommended), TESsnip, FNVEdit etc. Copy and Rename: "ILO - NVInteriors Project.esp" -> "ILO - NVInteriors Project - AWOP.esp" Copy and Rename: "NVInteriors_ComboEdition.esm" -> "NVInteriors_ComboEdition_AWOP.esm" These files have been fixed using a custom version of NVInteriors_ComboEdition_AWOP.esm Moved and added lots of light fixtures.ĮSP: ILO - NVInteriors Project( - AWOP).esp Date:
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Clair's House: Increased radius of a light.ĮSP: ILO - New Vegas Bounties II.esp Date: Follower's Safehouse: Changed the light switches in here to better reflect the type of interior. Removed a bunch of invisible lights from the Camp Guardian Caves. Added light fixtures to the reactor room. Reduced the radius of some very large lights on the reactor level. Made sure that the lighting in Vault34b and c match up. Removed a bunch (LIKE A LOT!) of unnecessary light beams. All ILO added lights in the vault will go out along with the vanilla lights if the player Seals external ventilation during the vault 34 quest. Added brighter lights to the atrium, there are two bright lights on the ceiling. Changed placement of lights on radiation barrels in the entrance.
NEW VEGAS INTERIOR LIGHTING OVERHAUL WINDOWS
Power Substation: Fixed the light from windows not showing correctly. Cerulean Robotics: Added ambient lights. Lights will not work until the player completes the first stage of the Ant Misbehavin' Quest.
NEW VEGAS INTERIOR LIGHTING OVERHAUL GENERATOR
Added all the huts to the Nellis Generator Power Grid. Removed the pulse effect from LampLightInteriorWarm. Nellis Hangars: Removed a light from an enable parent that was being incorrectly powered on and off. Fixed a bug in the ILONellisHangarSCRIPT which was calling the wrong Quest. These Nellis interiors were broken by FNVEdit's UDR scanner. Removed a dirty edit from El Rey Motel Room 3 Fixed small light switch in Novac motel rooms. Added ILOMetroOfficeFluorescentAMBFlicker Added ILOSunlightAmb and ILOSunlightAmbDark Updated the lighting template and image space in "Abandoned Home" No longer looks pitch dark in corners of walls. Set proper Night Imagespace on ILOTentWeather Weather. Set proper Night Imagespace on NVWastelandInterior Weather. Update ILO - TTW.esp and combine all three files.ĮSM: Interior Lighting Overhaul - Core.esm | Last Updated: Separate in case FormIDs change, makes updating easier. This file will be merged with ILO - TTW. This file ILOifies the TTW (Union Station) interior cells. I suggest using FNVEdit to make your own.ĮSP: ILO - Tale of Two Wastelands.esp Date: In case you live under a rock: that's when Fallout 4 comes out.ĮSP: Interior Lighting Overhaul - Core.esp Date: ĮSP: Interior Lighting Overhaul - AIO.esp Date:
NEW VEGAS INTERIOR LIGHTING OVERHAUL MOD
I will no longer update this mod after Novemfor obvious reasons. This will likely be the last update to the main file, unless I find something that I don't like in my next play-through. Leaving an extra 6.9.1 - 6.9.9 version updates in case of bugs. "REMOVED" means it's no longer included in the archive. "But I know I'm crazy, therefore I'm not crazy." I wanted to rename some files, if I do it will probably make people over at BOSS mad. Going to apply some of my experimentation with 'fake' dynamic lighting.